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Moderators: |UKMD| MoggieX, |UKMD| CAWA
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| |UKMD| CAWA |
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Cant Aim Wont Aim![]() ![]() ![]() ![]() Registered Member #939 Joined: Sun Apr 06 08, 12:45PMYour Location: Gloucester Posts: 3267 | Lo all, Now that I have more time being freed up and I have had a natter with Mat, I can finally have a look at the CSS servers, and there are some changes coming. Lets start off by saying that DUST will not be dropped, end of, it is the most popular, and no matter what some think, it gets the noobs in. However a couple of new maps will be put in rotation, and I would like a list of suggestions below....... Critera: Maps must be 64 man, and proven 64 man. They should not be too T or CT biased You must include Screenshots of the map you are suggesting. You must include a link to the map for us to download. Maps must not have any images or reference to other Clans or people in them, we are UKMD. The maps will then be tested and those that work will be put up to a public vote, much like Mill was, and then you all will be able to decide which we use. However.......... we gain 2, we loose one, so there will also be a vote when the time comes to drop one of the maps in rotation (excluding dust). So, ickle noobs, please put your suggestions below, Closing date is 1st January 2010 Cawa ![]() | ||
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| |UKMD| Nade 2da Face |
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Headsh0t![]() ![]() ![]() Registered Member #2775 Joined: Sun Sep 06 09, 04:17PMYour Location: Scotland Posts: 268 | Map: de_pebble_beta Links: BSP: NAV: Pictures ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Map was made by TanOrpheus he posted the download links in this thread, [ Edited Wed Dec 02 09, 02:46PM ] | ||
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| Che3zy_Grin |
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Che3zy_Grin![]() ![]() ![]() Registered Member #820 Joined: Sun Feb 24 08, 10:54PMYour Location: Barnsley Posts: 57 | To add, de_favella_day (http://www.fpsbanana.com/maps/117210) To lose, please, please please ditch mill, it's so badly balanced when there are more than 12 people on it... I am 66% addicted to Counterstrike. What about you? | ||
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| |UKMD| Insert-n-h |
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![]() ![]() ![]() Registered Member #302 Joined: Wed Aug 01 07, 02:34PMYour Location: Norfolk Posts: 859 | Here's some that have been on the server in the past and I thought were pretty good. de_ignorance_mx cs_beirut2_hdr cs_miami_css de_bluecorridor de_trading Don't really know how suitable they might be, but thought I would throw them into the mix. ![]() | ||
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| |UKMD| safari jim |
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Ƹ̵̡Ӝ̵̨̄Ʒ Sky blue ¯\(º_o)/¯![]() ![]() Registered Member #351 Joined: Thu Aug 30 07, 12:23PMYour Location: cheltenham Posts: 9948 | get rid of them all and turn it into a dust2_unlimited/atrocity dual map 24/7 server. thats how it was when i first started playing here while sourcemod was introduced over mani. ![]() | ||
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| |UKMD| AndyLuckyShot |
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What i miss on servers i spam on the forms ![]() ![]() ![]() ![]() Registered Member #880 Joined: Tue Mar 18 08, 12:06PMYour Location: here Posts: 722 | tbh cawa i think it would be best if you had a new map maybe every 2-3 weeks and there can be more discussion about it when your on because its hard to tell if a map is good with one player on. My latest vid... ![]() ![]() | ||
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| |UKMD| Barbeque |
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I know you said that you wouldn't tolerate excuses, but we have a real good one.![]() ![]() Registered Member #1201 Joined: Mon Jul 21 08, 12:06PMYour Location: Chester, England Posts: 1526 | As long as we don't lose atrocity from the rotation i don't mind, would also like glass to stay if at all possible. Otherwise i'll happily help with any playtesting when my internet works properly 'The box exists in ten or possibly eleven dimensions. Practically anything may be possible.' 'Why only eleven dimensions?' 'We don't know,' said Ponder. 'It might be simply that more would be silly.' | ||
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| |UKMD|Riley |
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omnia causa fiunt![]() ![]() Registered Member #141 Joined: Tue Apr 24 07, 10:00AMYour Location: London, UK Posts: 5402 | |UKMD| safari jim wrote ... get rid of them all and turn it into a dust2_unlimited/atrocity dual map 24/7 server. thats how it was when i first started playing here while sourcemod was introduced over mani. ... which has a lot to answer for I made a foray back into CS:S last night - and mightily bad I was too ! Bring back the Fawlty Towers map It's a cult classic. | ||
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| miesomn |
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da mudarablez tornado![]() ![]() ![]() Registered Member #1602 Joined: Sun Jan 04 09, 01:57AMPosts: 224 | Hey CAWA .. thanks ____________________ edit : please focus more on the morning rotation .. I know we're few taht play in teh morning .. but i'm sick of d2 / nightfever / d2 / nightfever . the maps i suggested below are v popular and i'm sure more ppl will join in the morning . _____________________________ evening rotation : 0. mx_glass // more than 15 minutes please. 1. de_villa // players : 64 // ![]() ![]() 2. cs_desperados // players : 64 // youtube vid : ![]() ![]() 3. de_menace_final (played it on a fight night) // players : 58 // ![]() ![]() 4. de_kismayo (get it back plx) // players : 52 // ![]() ![]() 5. de_dust2_finale // players : 64 // ![]() ![]() 6. de_crypt_cn_v1 // players : 64 // (it's on the server , played it about a week ago) ![]() ![]() 7. de_strata // players : 64 // ![]() ![]() 8. de_pyramid_css // players : 40 // ![]() ![]() morning rotation : 1. de_cpl_fire // players : 32 // ![]() ![]() 2. de_lost_temple // players : 40 // ![]() ![]() 3. de_westwood // players : 24 // ![]() ![]() 4. de_ruska // players : 24 // ![]() ![]() 5. de_inferno_pro // players : 30 // ![]() ![]() 6. cs_estate_od // players : 24 // ![]() ![]() __________________________________ edit 4th of Dec morning rotation : de_cpl_strike // players : 20 // ![]() ![]() evening rotation : de_fun_fred // players : 100 // ![]() ![]() DE_sandblast // players : 70 // ![]() ![]() de_bunkers // players : 70 // ![]() ![]() glass_war_pro <3 // players : 64 // ![]() ![]() de_yacer_v3 // players : 64 // ![]() ![]() de_icewerk // players : 64 // ![]() ![]() de_corse // players : 64 // )![]() ![]() [ Edited Fri Dec 04 09, 03:01PM ] [center][quote]I see people warping on your screen , miesomn ^o) [/quote1239172154]All my videos >>> | ||
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| |UKMD| Chad |
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![]() ![]() ![]() Registered Member #1330 Joined: Thu Sep 04 08, 12:38PMPosts: 549 | a 1.6 server would be nice TheLonelyWolf wrote ... Do you honestly think that UKMD would be as big as it is if Moggie just randomly banned people better than him? Everyone's better than Moggie, so UKMD would be one member? | ||
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| |UKMD| Little Red |
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![]() ![]() Registered Member #513 Joined: Sun Nov 18 07, 06:10PMPosts: 379 | Wey Hey, n1 CAWA, to be honest any new maps would be appreciated, just need some spice in the rotation! Link here Like all of the maps on miesomn's post, cpl_strike and ignorance are good maps too! There's no care in what im wishing for, and that's out with the mill!!! Oh, and any chance of a auto assign plugin to stop these ct stackers! Queue to go ct's and rush?? Gets on my m00bs! GET SOME NUTS! (Throws snickers bars at ct's) (add a pic to that Broeder?) | ||
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| |UKMD| Firefly |
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Founder of the Hug Rush & knife sniping.![]() ![]() ![]() Registered Member #2506 Joined: Wed Jul 29 09, 07:11PMYour Location: UK Posts: 196 | ...do they have to be custom maps? Obviously italy is too small =(, but how about a larger standard map - say de_port? Also, why not drop dust2 and just keep dust2_extended? dust2 is tiny with more than 32 people! ...meh forget it, my futile vote goes to CS_ITALY! ... and CS_MILITIA! which reminds, we really need some more hostage rescue maps. And I second the forced auto assign. [ Edited Thu Dec 03 09, 08:19PM ] | ||
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| |UKMD| Barbeque |
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I know you said that you wouldn't tolerate excuses, but we have a real good one.![]() ![]() Registered Member #1201 Joined: Mon Jul 21 08, 12:06PMYour Location: Chester, England Posts: 1526 | *follows miesomns suggestions like the sheep he is* Except i don't like kismayo 'The box exists in ten or possibly eleven dimensions. Practically anything may be possible.' 'Why only eleven dimensions?' 'We don't know,' said Ponder. 'It might be simply that more would be silly.' | ||
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| |UKMD| -InsaneDane- |
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-Insanedane-![]() ![]() ![]() Registered Member #2738 Joined: Mon Aug 31 09, 05:49PMYour Location: Copenhagen Denmark Posts: 240 | sounds a very good idea. i will find a good map or 2 and post here. | ||
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| Drunken™ |
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Where's The JD!!! o_O![]() ![]() ![]() Registered Member #775 Joined: Thu Feb 14 08, 05:41PMPosts: 487 | |UKMD| Chad wrote ... a 1.6 server would be nice o_O tried to play that a while ago its like playing mario on a NES!!! safari jim[UKMD wrote ... yes, i'm the most attractive girl i know Sometimes when I am sitting alone in my room with no one around, I will randomly say, "I know your listening", so if no one is listening I didn't lose anything, and if someone is I just gave them a heart attack. Click Here To See My Giblets | ||
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| |UKMD| Beanz |
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![]() ![]() ![]() Registered Member #1562 Joined: Wed Dec 24 08, 08:57PMYour Location: North Wales Posts: 861 | Like Mie's post but also - not a kissmayo fan myself. Strata a good map. Quite like vegas every now and then. Would like to see piranesi go. Hope nightfever stays. Glass for 15 mins is ample (5 mins would be better ) Like tuscan aswell. | ||
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| |UKMD| Nade 2da Face |
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Headsh0t![]() ![]() ![]() Registered Member #2775 Joined: Sun Sep 06 09, 04:17PMYour Location: Scotland Posts: 268 | Why all the hate for glass its great fun although 15mins is probs a good time-limit! I wonder if fy_snow can hold 64 as that map is great fun aslong as the "buy" option is turned off for it! | ||
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| |WoN| GiZmO☠ |
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jannick![]() ![]() ![]() Registered Member #847 Joined: Mon Mar 03 08, 10:06AMPosts: 282 | Her is a list of maps i found thke a look CAWA Ctf_Skyrail cs_olympic_beta de_dust_aztec de_Pawtucket de_tension cs_crackhouse_2010 de_favela_day de_navarrobase de_assault_tactik_kes de_deltrax (PLAYERS 80) ![]() | ||
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| Jopa.RU |
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![]() ![]() Registered Member #3051 Joined: Mon Dec 07 09, 11:12AMPosts: 2 | I'm not bothered which 2 you choose as long as its mx_glass that gets the chop. | ||
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| Drunken™ |
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Where's The JD!!! o_O![]() ![]() ![]() Registered Member #775 Joined: Thu Feb 14 08, 05:41PMPosts: 487 | remember when posting a map for consideration that the file size will come into effect, we all want maps with lovely shinny things and great detail but some maps are too big to have ppl waiting to download before joining safari jim[UKMD wrote ... yes, i'm the most attractive girl i know Sometimes when I am sitting alone in my room with no one around, I will randomly say, "I know your listening", so if no one is listening I didn't lose anything, and if someone is I just gave them a heart attack. Click Here To See My Giblets | ||
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| Lamb++ |
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ppl put ur guns up![]() ![]() Registered Member #950 Joined: Sat Apr 12 08, 04:49AMYour Location: Middlesex/Surrey Posts: 1002 | glass is good at 15mins mill doesn't work with the number of ppl that main gets and the ct team stacking (which i now also do just to get a game as ct) is horrendous. atro, d2/d2unlim, office unlim, nightfever & pasdequartier are all pretty decent too, though not having d2 in the evening rotation (due to size) wouldn't bother me at all. [ Edited Mon Dec 07 09, 10:24PM ] you're = you are your = belonging to you lose = don't win/can't find loose = not tight | ||
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| KeeKaboo |
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![]() ![]() Registered Member #319 Joined: Sun Aug 12 07, 08:18PMYour Location: edinburgh Posts: 141 | Hi All N1 Cawa and thanks for taking the time to sort out the css servers Am same as red ! (to be honest any new maps would be appreciated, just need some spice in the rotation) There seems to be some good maps being mentioned here to personaly and am not sure if this would be possible ! but i would like to see a custom map (like glass or training yard) every 3 full maps ( so a full map last 20mins so that be 1 an hour or so ) that only lasted maybe 10/15mins for the fun side of things (so we can run around like headless chickens ) also feel that an auto select would be great for the servers too as it would cut out the team staking thats happening alot of late ! any thanks again for taking the time to sort the servers cheers KeeK "Aoccdrnig to a rscheearch at an Elingsh uinervtisy, it deosn'tmttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht frist and lsat ltteer is at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe." | ||
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| Dec |
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i go boo for teh lulz![]() ![]() ![]() Registered Member #674 Joined: Sun Jan 13 08, 07:58PMYour Location: Horsham, UK Posts: 2819 | Just found an old list of maps: Our custom maps are: de_dust2_unlimited cs_office_unlimited_oc de_desert_atrocity_v3 mx_glass de_nightfever de_knight de_3rdstreet cs_italy_tactik2 de_greensleeves_mx cs_office2008pro de_trading de_hiddencity de_bluecorridor cs_italy_tactik2_mx << This is a straight copy of cs_italy_tactik2 de_strata Even if you were able to do: de_dust2_unlimited cs_office_unlimited_oc de_desert_atrocity_v3 de_nightfever knight, 3rdstreet, bluecorridor and trading would be excellent to have back on ![]() | ||
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| |UKMD| Daddy Broeder |
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New Thread PreventiCat![]() ![]() ![]() Registered Member #314 Joined: Wed Aug 08 07, 11:36AMYour Location: Utrecht, Utrecht, The Netherlands Posts: 5747 | On which server is this all going to take place? Main, I guess? Purgatatorory seems very well into becoming a 2nd home for many with the classic maps (i have been told). The n00bs love it. Broeder PS: I still believe there's a market for 24/7 glass with forced connection for those who DO NOT APPRECIATE THE BEAUTY AND SPLENDOR OF GLASS! u probably all drink yer beer and yer whiskeys and such from cans, eh? Heathens. George Bernhard Shaw wrote ... Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. -Ҳ-Ҳ-Ҳ- | ||
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| |UKMD| Norrall |
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Omnious lurker of forums![]() ![]() ![]() Registered Member #1696 Joined: Sun Feb 08 09, 12:40PMPosts: 90 | Aaah, ol' cs_italy_tactik2 would be nice to have back. And Kismayo was also a grand map to play on, though i certainly wouldn't mind having a new map to freshen things up. All the candidates mentioned above seems nice (Except de_westwood, 'tis a horrid map!) And i'm for chopping glass, but thats just my personal opinion (Damn those TK glass shooters! Damn them all i say!) | ||
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| |UKMD| -InsaneDane- |
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-Insanedane-![]() ![]() ![]() Registered Member #2738 Joined: Mon Aug 31 09, 05:49PMYour Location: Copenhagen Denmark Posts: 240 | i wonder why peeps post 20 and 24 max man maps here for the 58 man server?? dont make any sense tbh well i found some nice maps on counter-strike-dl.comde_crookcounty Official Score » 9.7 Member's Score » 10 Downloads » 14737 Member's Fav's » 37 Overall Rating: 97.9% This is one of the most intricate and largest maps I have ever seen for Counter-Strike Source. The map is set in a down town area of a city. The terrorists are at one end in the county police station (which they quickly break out of) and must cross a few blocks through the roads or alley ways to bomb either an Ammunation or an apartment complex. Even with the size of the map, the bomb sites are relativly closer to each other. The bombsites are both inside the buildings, and have fully modeled interiors. It can be very hard for the Terrorists to breach and secure the buildings, but when they do, it will be even harder for the CTs to retake the buildings. As I said before, this map is huge. The are enough streets, alleyways and buildings to give an infinite variety of ways for the teams to move and attack one another. Even if this map ever got the maximum of 64 players on it, it would still have room for more. Dowload link | ||
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| |UKMD| -InsaneDane- |
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-Insanedane-![]() ![]() ![]() Registered Member #2738 Joined: Mon Aug 31 09, 05:49PMYour Location: Copenhagen Denmark Posts: 240 | de_ignorance Official Score » 9.0 Member's Score » 9.9 Downloads » 14322 Member's Fav's » 27 Overall Rating: 92.4% The way I would describe this map is de_dust on steroids. This map features a similar layout, although barely reconizable. The layout is similar in that the shares a tunnel, underpass and similar locations for bomsites, but thats about it. The map is much more detailed, with new areas added on and more detail in the surroundings. The map has a more modern feeling to it than the original dust maps, which reminded me of an archiological dig more than a established town. This map is much more, with more routes, more detail and more options than the original dust maps. This is by no means a dust redux, or a dust clone. The author has something more in mind, by creating a map similar to real world situations. The author also created many easter eggs, some of which are very interesting. He was also nice enough to put some helpful hints on the walls in the T and CT spawns for those unfamiliar with the map. This map supports up to 64 player slots. Download link | ||
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| |UKMD| -InsaneDane- |
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-Insanedane-![]() ![]() ![]() Registered Member #2738 Joined: Mon Aug 31 09, 05:49PMYour Location: Copenhagen Denmark Posts: 240 | de_lochs Official Score » 9.2 Member's Score » 10 Downloads » 5749 Member's Fav's » 10 Overall Rating: 92.0% This is one of the most detailed, intricate and enjoyable maps I have ever played on. The premise of the map is that the terrorists are attempting to destroy either A) the river loch system and the area below or the controls to the loch system. The rest is self explanitory. As for the layout of the map, it is spectacular. There is so many hallways, rooms, vents and access tunnels that the variety to attack or defend is endless. The map is multi level and has many different settings. From a cafateria, to an office, to an information center to a loch to a pump system to a control center, there are so many different areas that its hard to remember them all. The map is well made, I especially liked the outdoor area around the lochs and ship. Interiors use a variety of wall textures from unfinished drywall to wood paneling. This is a great map, but in my search I could not find a server playing it, which is too bad since it is so well made and has huge potential. Note: This is version 2.Download Link. | ||
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| Teleporno |
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bizzare6543![]() ![]() ![]() Registered Member #279 Joined: Wed Jul 18 07, 02:44PMYour Location: London Posts: 3331 | I think de_contra would be awesome for the main, but dunno if it has enough spawn points.![]() ![]() ![]() |UKMD| -InsaneDane- wrote ... de_ignorance Official Score » 9.0 Member's Score » 9.9 Downloads » 14322 Member's Fav's » 27 Overall Rating: 92.4% The way I would describe this map is de_dust on steroids. This map features a similar layout, although barely reconizable. The layout is similar in that the shares a tunnel, underpass and similar locations for bomsites, but thats about it. The map is much more detailed, with new areas added on and more detail in the surroundings. The map has a more modern feeling to it than the original dust maps, which reminded me of an archiological dig more than a established town. This map is much more, with more routes, more detail and more options than the original dust maps. This is by no means a dust redux, or a dust clone. The author has something more in mind, by creating a map similar to real world situations. The author also created many easter eggs, some of which are very interesting. He was also nice enough to put some helpful hints on the walls in the T and CT spawns for those unfamiliar with the map. This map supports up to 64 player slots. Use to be on the server years ago, was a great map, but problems with people camping the roofs on t-side. Should be fixable with entviewer and putting barrels on the spots to climb up there. [ Edited Mon Dec 14 09, 05:53PM ] Watch my videos | ||
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| |UKMD| -InsaneDane- |
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-Insanedane-![]() ![]() ![]() Registered Member #2738 Joined: Mon Aug 31 09, 05:49PMYour Location: Copenhagen Denmark Posts: 240 | de_courthouse_final Official Score » 9.0 Member's Score » 9 Downloads » 4148 Member's Fav's » 3 Overall Rating: 90.0% On this map, the terrorists plot to bomb a courthouse where one of their men is being tried. The Terrorists can either assault the courthouse and plant the bomb, or rush through a motel and into an alleyway to blow of the attached prison complex. Counter-Terrorists start off in the courthouse, and must defend the area from the terrorists at the key bottlenecks. In the courthouse, there is a break room and lobby where the CTs can hold off their attackers, while a vent system can give the Terrorists a chance to flank around, it is easily defendible by one or two CTs. The other path is just as much as a bottleneck for the Ts, who must jump out of one or two windows on the second story motel. From here they can go through a sewer system, or try to attack the bomb site through a blind corner in an alleyway. Both bomb sites are quite hard to attack, and it takes team coordination and skill on both sides to win. This map is tricky, but I consider this good, because I don't like over-simplified maps one or two obvious routes. This map can support up to 64 people for the ultimate experience in mayhem. Download link. All the maps i found is here | ||
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| |UKMD| -InsaneDane- |
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-Insanedane-![]() ![]() ![]() Registered Member #2738 Joined: Mon Aug 31 09, 05:49PMYour Location: Copenhagen Denmark Posts: 240 | mhfftt! [ Edited Mon Dec 14 09, 05:57PM ] | ||
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| |UKMD| -InsaneDane- |
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-Insanedane-![]() ![]() ![]() Registered Member #2738 Joined: Mon Aug 31 09, 05:49PMYour Location: Copenhagen Denmark Posts: 240 | de_view Official Score » 8.6 Member's Score » 9.7 Downloads » 5114 Member's Fav's » 6 Overall Rating: 89.3% his maps starts out with the Counter-Terrorists in a walled training facility. The Terrorists start on the outskirts of the compound. There are bunkers for the Terrorists to snipe out of but the training facility but the facilities walls provide a certain amount of cover. The two bomb sites are very different and present unique challenges. The training area is exposed and outdoors while the conference area in indoors and very dark, with no area for a wide angle assault. Visually speaking, the map is very nice. The areas are detailed and the color combination of the green tin roofs and grey concrete work well. One thing about this map is that it feels empty unless you can get atleast 24 people on it. The size is overwhelming otherwise. Download link | ||
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| |UKMD| -InsaneDane- |
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-Insanedane-![]() ![]() ![]() Registered Member #2738 Joined: Mon Aug 31 09, 05:49PMYour Location: Copenhagen Denmark Posts: 240 | de_kilo2_64 Official Score » 8.6 Member's Score » 10 Downloads » 2361 Member's Fav's » 1 Overall Rating: 86.0% his map takes place in a Russian naval submarine station in some god forsaken place. The Terrorists begin just inside the compound and must make their way through the frozen barracks and storage areas to reach their targests. Both targets are Submarines. One is in a drydock while the other is in a pen in the water. The bombsites are parallel to each other and relatively close. Even with their close proximity, reaching either of the bomb sites can be a chore if the Counter-Terrorists create a proper defense. Barrels, crates and ammunition lockers give excellent cover to the defenders. The bomb sites are in open areas, so long range weapons will be important for anyone attacking/defending them. The quality of the map is great, the effects that give the heat generators their blurring effect hint to the player that is it very cold at the base, even though that is one of senses that is absent in the video game experience. The interiors give the impression that the facility is a barren outpost. Lots of contrete, tile, fogged glass and dim lighting set the stage for this map, which by the way, can hold up to 64 players. For a map this size, the battles could be insane with that many players. Download link | ||
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